Devlog
- April 26, 2023 by M0N0SYNTHS#idle, #clicker, #GDevelop, #postmortem, #game jamSo, the deadline for the Gamedev.js Jam 2023 (the theme of which was time ) passed this morning, which marks (at least during the judging period) an end to the development rush for McGuffins in Time... Continue reading
- April 26, 2023 by M0N0SYNTHS#idle, #clicker, #minigame, #GDevelop, #stonksToday marks the last major update during the Gamedev.js Jam 2023 before tomorrow morning's deadline! Since yesterday I've been busy working on adding functionality for the Futures Market, which allows... Continue reading
- April 24, 2023 by M0N0SYNTHS#GDevelop, #idle, #clicker, #leaderboardsJust added today is a new splash screen at the start of the game, allowing players to choose their own time challenge! Options included are 30 minute, 1 hour, 3 hours, and 6 hours. Each challenge does... Continue reading
- April 23, 2023 by M0N0SYNTHS#game art, #GDevelop, #game design, #animationI almost didn't even work on this today, but I'm glad I did! I woke up feeling very down and tired, and ended up napping half the day away. I don't regret it, I earned it this week by doing so much on... Continue reading
- April 19, 2023 by M0N0SYNTHS#idle, #clicker, #gdevelop, #gamedev.js jam 2023Just added the very first available (and playable!) web build for McGuffins in Time , an idle clicker developed by MONOSYNTHS for the Gamedev.js Jam 2023! It's a barebones project so far, with only st... Continue reading